World of Cogheim / Vector

Strider Class

Vector

Eight legs, precision architecture, and a silhouette built around bio-circulatory systems and signal warfare — a Strider that reads more like a living organism than a machine.

HeritageAsian
ScaleLarge
IdentityPrecision, signal warfare, bio-systems
Hull Speed14 km/h

Being upfront: Vector has the least locked of any of the five classes right now. No deck-by-deck interior spec exists yet, no crew stations, no coded system. What follows is genuinely what's real, and a larger-than-usual proposed section past that — clearly marked, because there's more open space here than on the other four class pages.

Locked Canon

What's Actually Real

Same naming discrepancy as Scavenger's page: an earlier design document names Vector's heritage "Sunderveil" rather than "Asian." Staying consistent with what's already public until the founder explicitly reconciles it.
Aerial view of Vector Strider showing eight legs, glowing teal bio-circulatory lines running through the base structure, and pagoda architecture above
The bio-circulatory lines, visible in the base structure — the detail the whole identity is built around.
Design Proposal — Not Yet Founder-Locked

What We're Still Imagining

Almost everything below this line is proposed, not locked — Vector has more open space than any other class right now, so take this section as a genuine starting point for a real spec session, not a preview of one that's already happened.

If the ship's defining trait is a bio-circulatory system, the deck layout probably isn't organized around decks stacked like floors at all — it might make more sense organized like a circulatory system itself, with a central "heart" chamber the whole hull's power and signal routes back through, and everything else branching outward from there like vessels. That would give Vector something none of the other four classes have: an interior that doesn't read as rooms connected by hallways, but as one continuous system you're walking through the inside of.

Signal warfare as a combat identity suggests Vector's weak-spot and defense profile might work differently than a straightforward armor question — maybe the ship is genuinely hard to target cleanly at range because its own systems actively interfere with lock-on, and the real vulnerability only opens up at close range where interference stops helping. That's speculation worth testing, not a decision anyone's made.

Coming Soon

Deck Spec, Crew Stations & Stats

Vector is genuinely earlier in development than the other four classes. Deck architecture, crew stations, weak spot, and combat stats will all post here once a real spec session locks them — this section has more to fill in than any other class page right now.

Other Classes