World of Cogheim / Grindwalker

Strider Class

Grindwalker

Terrain domination through the straddle gap. Two hulls, one flywheel-lit chasm between them, and a whole class identity built around the fact that ridgelines, ravines, and ruins pass through a Grindwalker instead of stopping it.

HeritagePale Reach
Hull TypeTwin-hull catamaran
Dimensions950m × 420m × 140m
Signature GenreReggae
Locked Canon

The Idea, In One Line

No shipped MMO has a twin-hulled mobile fortress whose whole identity is straddling terrain — a walkable central span between two independently-crewed hulls, with the ground passing through the gap instead of blocking the walk. That gap isn't empty space. It's where the flywheel core lives, and it's the single most identifying silhouette on the disc.

A scout vehicle approaching Grindwalker's gate arch, twin hulls flanking the entrance
Approach — the twin hulls flanking the gate.
First-person view down the central span between Grindwalker's twin hulls, multiple crossing bridges visible
Looking down the span — the Spindle's crossing point.
Full side elevation of Grindwalker showing the complete skyline: ferris wheel, greenhouse dome, clock tower, and airship dock
Full elevation — the whole skyline this hull carries, one side.
Locked Canon

Two Hulls, Two Identities

Fourteen decks per hull — seven and seven, echoing a number that's already Grindwalker-loaded canon for reasons the Arch keeps sealed. Port and Starboard aren't mirror copies of each other. They're built for different lives entirely.

Port · 14 Decks

Industrial & Production

The working half of the hull. Transit spine: The Drive Line.

150 quarters, first-come assignment, one-room invariant.

Starboard · 14 Decks

Social & Civic

The lived-in half of the hull. Transit spine: The Promenade Spin.

150 quarters, first-come assignment, one-room invariant. Deck S4 hosts the Tavern Halls.

Locked Canon

The Arch — Command & Council

Eight decks spanning between the hulls, stopping at deck 8 — below that is open air, the straddle gap itself, where the terrain actually passes through. The Spindle at A5 is the only lateral crossing between the two hulls. Everything that matters about who's in charge lives here.

Locked Canon

The Runway

A forward-projecting causeway growing out of the straddle gap past both bows — and it does three jobs at once, not one. It's a phased breach objective (Outer Hangar Door, then Inner Blast Door, then the Hangar Floor itself — no skipping a phase). It's an underbelly garage, vehicles and watercraft launching from beneath the runway surface. And it's the docking interface for a Black-Maw Station.

Those last two facts sitting on the same structure is a genuinely open design thread, not something quietly resolved: docking and the breach point are the same place, which means a docked Grindwalker at a neutral station carries a real vulnerability that hasn't been fully worked out yet.

Ground-level view looking up through the straddle gap between Grindwalker's twin hulls, small figures approaching for scale
From the ground, looking straight up through the gap — the scale the straddle-gap identity actually reads at.
Design Proposal — Not Yet Founder-Locked

What We're Still Imagining

Everything above this line is real and locked. Everything below it is genuinely proposed, not promised.

Port and Starboard splitting industrial from social is already locked, but the texture of that split is wide open. Picture Port's Drive Line smelling like hot metal and machine oil the whole walk down, foundry glow leaking under sealed doors, while three decks over on Starboard the Promenade Spin runs warm light and the sound of Reggae drifting out of the Tavern Halls before you can even see the door. Two completely different ships, connected by one bridge across an open gap where the ground goes by underneath.

The Flywheel minigame at S4 is locked as a concept — roulette-style, tied to the ship's actual flywheel identity. What we haven't imagined yet: does watching it spin ever sync visually with the real flywheel turning in the Arch above, so a big win at the table has an actual echo in the ship's own heartbeat? That's the kind of detail worth chasing once the base system exists.

Coming Soon

Combat Stats & Crew Numbers

Speed, weak-spot damage profile, and full crew capacity will post here once they're actually locked and verified — not before.

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