Devlog
Dated, honest production notes — engine evaluations, backend decisions, and the unglamorous discipline of building an MMO with a very small team. No hype, no release dates. Just what we're acting on this week.
Prefer something shorter? → Captain's Log
1 September 2026 · Production Notes
Eight new pages, a real recap not a highlight reel — plus a retired-name bug we caught and fixed along the way.
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30 August 2026 · Engine & Netcode
A real playable region went up in UE5.8 this week — and the more interesting story is the discipline of flagging your own architectural calls before they get expensive to reverse.
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29 August 2026 · Engine & Tooling
Safer large-world cooking, stronger simulation foundations, improved server protection, and workflows that need better retention policies — and exactly what we're doing about each one, this week.
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16 August 2026 · Engine & Netcode
Generalizing Strider-local netcode into a universal authority model, locking the disc at 2,500km, and adding Meridian Maritime Academy to Alpha scope.
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28 July 2026 · Art & Concept
Batch generation produced identical outfits and muddy results. Three specific failures, three specific fixes, and the pipeline that actually works.
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26 July 2026 · World & Lore
EPUB accessibility fixes, 6×9 print interiors, and the margin bug that took three attempts to actually solve.
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22 July 2026 · Engine & Netcode
The largest Strider class, fully specced — and the geometry conflict that had already survived three previous attempts to fix it.
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12 July 2026 · Engine & Netcode
From project skeleton to a walkable 10km terrain slice — the first real UE5.8 build, and the version-mismatch bug that almost stopped it.
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9 July 2026 · World & Lore
Book III closed out, and Books IV and V went from open questions to full first drafts. No plot details — just the real production math of finishing a five-book series.
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12 June 2026 · Production Notes
COGHEIM wasn't the name we opened with. Why it changed, what actually carried over, and what it cost to make the new name stick everywhere it needed to.
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28 May 2026 · Art & Concept
Six support vehicles, generated independently, looked like six different games. The seeding discipline that fixed it, and why it's now the standing rule.
Read the full post →More posts land here as they're written. We'd rather post less often and mean every line than pad this page out.