World of Cogheim / Scavenger
Strider Class
Built from whatever survived. No two Scavengers look alike inside — every hull is a record of what its crew has salvaged, patched, and made work again. Speed and adaptive tech over raw armor.
A Scavenger isn't laid out like the other four classes, and that's the whole point. Where Blackjack has decks and Grindwalker has hulls, a Scavenger has Segments — sections salvaged and grafted together over years of service, sometimes decades. The interior spec is coded and passing tests already.
The structural unit of a Scavenger. Asymmetric by design — no two Scavengers are laid out the same way, because no two were built from the same salvage.
The joints between Segments — field-repairable expansion seams, not permanent welds. This is also the class's locked weak spot in combat: hit where two Segments meet, not through solid hull.
Fast-rope drops, maintenance crawlways, and improvised rail — whatever got a crew from one Segment to another fastest, kept and formalized.
Commander, Tech Operator, Forward Gunner. Smaller command structure than the bigger hulls — a Scavenger runs lean.
Every Strider class has an airfield with its own architecture. A Scavenger's is stepped and terraced, built the same improvised way as everything else on the hull.
Every Strider's highest accessible point, always unmarked. On a Scavenger, it's a glass dome inside the tallest salvage tower on the hull.
Everything above this line is real and locked. Everything below it is genuinely proposed, not promised.
Scavenger culture practically writes its own stories. A hull built entirely from salvage and improvised repair is a hull with a legend behind every Graft — the specific patch job that held when it shouldn't have, the crew that's still talking about the eight-hour repair that saved the ship mid-transit. That's not empty flavor text; it's the kind of thing an actual Scavenger crew would have hanging framed near the bar, the way a real workshop keeps the tool that saved a bad day.
Given no two Scavengers share a layout, the Market Stall equivalent here probably isn't a formal row of vendor booths the way it might be on a Blackjack. It's more likely whatever open Segment happens to have the best foot traffic that week — a market that migrates as the ship gets reconfigured, because on this hull, reconfiguration is just Tuesday.
Speed, weak-spot damage profile, and full crew capacity will post here once they're actually locked and verified — not before.