Captain's Log

Every NPC Was Friendly

Log 024 · 30 Sep 2026

A crowded tavern deck aboard the Drifter, music and lantern-light over a full house of crew off-shift

Today we went looking for something and found nothing, which turned out to be the important part. There were 197 items on the production tracker and not one of them was an enemy. Every character in the project was a merchant, a teacher, a crew member or a friend. A whole world, and nothing in it wanted to hurt you.

That is the kind of hole you only notice when you go looking for it. We have spent months on moving cities, terrain, weather and netcode, and somewhere along the way nobody wrote down who you actually fight on the road between towns.

So there is a new session just for enemies now. I gave it a direction to start from. Mostly mechanical, with some organic things mixed in, like giant beasts that build. The roster itself is still only a proposal. But the gap is on paper now, which means it can finally get filled.

— Boom
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